Nov 19, 2015.
As of this date, AHRA : KDG has been released on Google Play.
April 26th, 2015.
These are the last two promotional items that I managed to squeeze out before the end of April:
Below is the latest promotional campaign appropriately themed Glitch Hop Stars Mix.
As you can Imagine, a lot has happened since the last time I updated this page. I can now safely reveal the name of this project otherwise known as Project Falcon. I can finally begin to look beyond the binary encryption and secrecy encapsulated in every piece of current software. For a few weeks it stopped my ability to move forward with this innocent, peaceful project. During this time, I finalized conceptualizing the components that will be the application. meeting the deadline of September 2015 sounds unlikely though I will try to release an early iteration of the application. I just remembered that I have to purchase an iphone 6 as it is going to be the initial target device for this project’s first Phase. Later phases of the project, unfortunately remain classified for the time being. For now, Please browse to the advertising campaign that I managed to muster during these rather turbulent times in the tech and communications industries.
Januanry 12th, 2015 A lot of work has gone into this girl since september. The addition of physics to her hair was long and exhaustive and deciding just on what to animate to continue forward with her marketing campaign was a challenge. A short animation will be released some point in late January. For now here are some promo materials that I am very proud of.
Including her first bootleg mix:
September 25th, 2014 I didn’t think I’d send a second promo out so soon but I did. I just learned more about cycles rendering on blender so it’s only gonna get better. I am keeping it to 15 seconds since I am focusing primarily on instagram updates for now. Will probably do longer videos for youtube at some point too… find me on instagram : emiliodelacroix
September 24th, I finally unveil the name of the new character. . click on the image for the first video of my new series of promos
September 13, All of my shapekeys got corrupted. Had to start all over. It really shat on my parade.
September 3rd, Finally got to rigging.
August 20, 2014 It seems like I took to long to get this far but I was busy making my previous game for Google Play store
July 31st, 2014 Working on the hair. . .
July 29, 2014
Project llllllllllllllllllll was an undefined concept that a couple of friends and I made back in High School. If there was a concept, I must have forgotten after all these years. However, I am fleshing it out fully in my next mobile game. I will be testing on my S5. Project llllllllllllllllllll will be an interactive Science Fiction piece. As usual I am craving for something different and I stumbled across the composition shown above as I modeled the face of “llllllllllllllllllll cadet 112”. I very much feel like Dr. Frankenstein as I go about scavenging for code and assets around the internet to make monstrosities come to life. I am very much influenced by Japan’s pop culture to create AI, cyborgs etc. However, I am also getting inspired by the aesthetics of the blender / mac /
xcode (edited: on second thought, wait a minute, I fucking hate Xcode -lol)/ unity UI’s. It’s not futuristic. It’s the present. My original goal is to create beautiful A.I. a being that you can be glad to interact with.
And for any 3D modeling freaks: yes, I deleted all the unnecessary edges to reduce polygon count thank you very much XD. Here is my first concept piece for this project. I wanted to feel immersion from the moment I looked at the folder on my desktop: